Real-Time Replanning API
for Dynamic Environments
8–15× faster than A* in dynamic workloads. Send JSON, get paths. No engine integration required.
# 1. Precompute your grid (once) curl -X POST https://api.gridviper.com/v1/precompute \ -H "Authorization: Bearer YOUR_KEY" \ -d '{"grid": [[0,0,1,0],[0,1,0,0],[0,0,0,0]], "grid_id": "my-map"}' # 2. Get paths instantly (many times) curl -X POST https://api.gridviper.com/v1/path \ -H "Authorization: Bearer YOUR_KEY" \ -d '{"grid_id": "my-map", "start": [0,0], "goal": [3,2]}' # → {"path":[[0,0],[1,0],[2,1],[3,2]],"cost":4.41,"time_ms":0.08}
Frame time speaks.
Measured on real grids. No tricks. A* is the baseline everyone knows.
Three API calls. That's it.
No SDK. No engine plugin. No vendor lock-in. Any language that speaks HTTP.
Precompute your grid
POST your grid once to /v1/precompute. We build an optimized navigation field. Takes milliseconds for typical game maps.
Query paths instantly
Call /v1/path or /v1/replan with start and goal. Each query reuses the precomputed field — change goals every tick with zero restart cost. That's where the 13× speedup comes from.
Scale with agents
Use /v1/multi-agent for coordinated movement with collision avoidance. Or batch queries with /v1/path/batch for maximum throughput.
Start free. Scale when you ship.
14-day free trial. No credit card required.
- 50,000 queries / month
- 1 precomputed grid
- Up to 512×512 grids
- Single & batch pathfinding
- 250,000 queries / month
- 5 precomputed grids
- Up to 768×768 grids
- Multi-agent pathfinding
- 1,000,000 queries / month
- Top-up blocks from $299/500K
- Up to 1024×1024 grids
- Multi-agent + batch
- Higher limits for large-scale deployments
All paid tiers include self-serve top-up blocks. Need >5M queries/month? Contact support.
Stop burning frame budget on pathfinding.
Get your free API key in 60 seconds.