API available now

Real-Time Replanning API
for Dynamic Environments

8–15× faster than A* in dynamic workloads. Send JSON, get paths. No engine integration required.

See benchmarks
15×
Faster Game Ticks
13×
Replanning (Query-Only)
~1.28×
Path Overhead (Near-Optimal)
Batch Speedup
quickstart.sh
# 1. Precompute your grid (once)
curl -X POST https://api.gridviper.com/v1/precompute \
  -H "Authorization: Bearer YOUR_KEY" \
  -d '{"grid": [[0,0,1,0],[0,1,0,0],[0,0,0,0]], "grid_id": "my-map"}'

# 2. Get paths instantly (many times)
curl -X POST https://api.gridviper.com/v1/path \
  -H "Authorization: Bearer YOUR_KEY" \
  -d '{"grid_id": "my-map", "start": [0,0], "goal": [3,2]}'

# → {"path":[[0,0],[1,0],[2,1],[3,2]],"cost":4.41,"time_ms":0.08}

Frame time speaks.

Measured on real grids. No tricks. A* is the baseline everyone knows.

Batch Pathfinding
faster than A*
A*
46ms
GridViper
23ms
256×256 grid, 50 queries · Methodology
Replanning (Same Grid)
13×
query-only, after precompute
A*
1.04ms
GridViper
0.08ms
1,000 queries, precomputed field · Methodology
100-Agent Game Tick
15×
~105ms freed per tick
A*
111ms
GridViper
7ms
100 agents, dynamic obstacles · ~105ms freed per tick · Methodology

Three API calls. That's it.

No SDK. No engine plugin. No vendor lock-in. Any language that speaks HTTP.

01

Precompute your grid

POST your grid once to /v1/precompute. We build an optimized navigation field. Takes milliseconds for typical game maps.

02

Query paths instantly

Call /v1/path or /v1/replan with start and goal. Each query reuses the precomputed field — change goals every tick with zero restart cost. That's where the 13× speedup comes from.

03

Scale with agents

Use /v1/multi-agent for coordinated movement with collision avoidance. Or batch queries with /v1/path/batch for maximum throughput.

Start free. Scale when you ship.

14-day free trial. No credit card required.

Indie
$99 /mo
Solo devs and small teams
  • 50,000 queries / month
  • 1 precomputed grid
  • Up to 512×512 grids
  • Single & batch pathfinding
Simulation
$999 /mo
Large-scale simulations & robotics
  • 1,000,000 queries / month
  • Top-up blocks from $299/500K
  • Up to 1024×1024 grids
  • Multi-agent + batch
  • Higher limits for large-scale deployments

All paid tiers include self-serve top-up blocks. Need >5M queries/month? Contact support.

Stop burning frame budget on pathfinding.

Get your free API key in 60 seconds.